Over the past decade, but particularly in the last six years, a movement of game workers has sought to establish unions across numerous national contexts. These developments create a rich opportunity for research as they present a rare set of comparative case studies that can inform the tactics, strategies, and institutional and legislative structures that are effective for forming sustainable unions in a new industry.
In October 2024, we hosted a summit at the CRIMT conference in Montreal. It involved three activities designed to promote knowledge sharing, research capacity building and knowledge co-creation among academics, unionists and worker activists engaged with the organising and unionisation of workers in the global digital game industry.